Reddit and its partners use cookies and similar technologies to provide you with a better experience. 10% for admin and 10% for expansion, another 10% with the policy. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. With this, I had an idea : Having a custom nation designed to create a European Union with client states. You dont even need Alaska, Siberia is enough, trust me. That should be enough of a good start. After this, it should be easy enough to beat them up in subsequent wars. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Espaol - Latinoamrica (Spanish - Latin America). Most of the time they will ally Ryazan and the war will be easy. The Reason? I always perfered humanist over religious for the seperatism buffs. Improve with Pskov, as you cant RM them. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Show more Show more. It will take 2 more wars to finish off Novgorod. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Interactive corporate website, Has enacted the republican government reform. Sprint through Samarkand to India, then crush the world. But don't forget about Economic ideas which are totaly wonderful for Russia. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Create an account to follow your favorite communities and start taking part in conversations. The 100% MP boost is gone since ages. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. All rights reserved. New comments cannot be posted and votes cannot be cast. Deus Vult CB is the best till you get Imperialism CB. on Paradox technology, Legal At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Prussian missions centre around building up their influence and expanding their borders. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. warren central student killed 2022. New comments cannot be posted and votes cannot be cast. It is not worth it to play colonization game as Russia. as your first 3 institution devs in that order. I'm just wondering about actual strategies in sp for Russia/Muscovy. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. -25% reduced core cost is the best idea in the game for . Choose to get more patriarch authority almost every time. In MPs, I'd suggest going for 4 military idea groups. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Your objective is to take Norway as your own subject. The Sun Never Sets on the Indian Empire" . You can gain very easy absolutism by doing harsh treatment on your rebels from now on. The combination of Orthodox with Religion is very strong. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. And Khorasan as a march for their national ideas. Your colonies will be mostly useless apart from troops though. Early game- Icon of St. Michael for more manpower recovery and discipline. Is this supposed to be a WC? eu4 ethiopia ideasis ora king salmon safe to eat. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Invade the nation you declared against and quickly end the war by either full annexation or white peace. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. I even take economic from time to time, but only to roleplay. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. If so, where's Humanist? I'd assume he meant his ruler has an admin skill of 1. Quality for military buffs. Keep the center of trades for yourself though. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Quality and offensive are of course always valid too. Into the forests and hinterlands of the land we today call Russia. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Stockpile all monarch points before Age of Absolutism starts. I'm not a fan of quality but if you need it then fair enough. Very good guide, Medicles. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. What to pick as Muscovy early on? Get Norway as subject like stated earlier. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Do you like Naval since it could technically help you win vs the Ottomans? I havent played this tag since the DLC specific to them launched. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. It will be a very tough war, which you can potentially win. Take the Russian ideas, they are better than Muscovys. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. So for Russia IMHO the best is Economic+Quality. Make sure you have a small stack of army next to them before you declare). Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Dont feed them too much land though. Really tough decision. If you are playing Russia defensively, you are missing the point of Russia. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. They are one of the most powerful nations at the start. Good overall though. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Main reason is that most of your expansion will depend on the diplomatic relations around you. Please help with verifying or updating this section. If you can ally Ottoman, make that Unholy alliance. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. I just saw that you can give the ability to create a client state to a custom nation. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Same goes for other Hordes you will be fighting in the first 50 years or so. Press J to jump to the feed. RM all vassals. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. It's so good as Russia, literally infinite manpower. 2008 redeem team starting 5; who is sarah davis married to; Third pick is economic if I picked quantity first, admin if I picked defensive first. Beating the Ottomans in a war? Prussia can also play a decisive role in the League Wars. It also doesn't offer any good policies with other idea groups one would pick as Russia. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Questions, Paradox Quantity will allow you to pump out more soldiers than there are people on earth. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Do the estate interactions. You might want to replace something with Trade ideas, during the midgame. You can have an absolutely bonkers production income with Russia. A Rus' centered in Moscow and not Kiev. After that, either quality or defensive and economic too. Sometimes, that greatness comes by taking what others . In MPs, I'd suggest going for 4 military idea groups. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Create an account to follow your favorite communities and start taking part in conversations. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Press J to jump to the feed. Don't stress out. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. In terror our people fled the plains of Rus' and went north. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. any tips are welcome. Also probably pick eco a bit earlier so you can atleast dev somewhat. Yeah, why not make 2 coring reductions. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. I am planning on doing a Russia playthrough. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. This was even nerfed, the Ghazi idea used to give +50% recovery speed. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Rival Kazan and Great Horde. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. 3 colonizers would allow to colonize Siberia with tremendous speed. However, I dont think thats feasible for Muscovy. A nice group with multiple useful effects. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). And select the Icon of St. Michael for extra manpower recovery and discipline. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ming is your enemy on the east. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. What about +5% Morale and +10% Siege ability? 4) Trade. The extra siege pip and military tech reduction are great to have. It would beimpossible to unlock Administrative ideas for me. Or to replace some of + speed bonuses, which are pretty crappy. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. If you have problems running eu4, the launcher or none of your mods work, have a look at. So too shall the Rus'. Well yes, at least in 1.5, I had to hire a few mercenaries at start. If you want a military group go for quantity. Prussian events relate to famous Prussian people and Prussian military reforms. if you're going for WC, you should go Exploration + Expansion + Religious. Siege down Ryazan/Odeyev. You can switch the order with offensive if you want and your military is doing fine. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Is +10% Morale a bad policy? Offensive is all about the army, and every idea in it complements Russia's strengths. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Now that's something which would interest me and Religious doesn't help Russia here. Byzantium is the Roman Empire. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. The rest of the group sucks, but that's okay. Later, more Military ideas and Influence, if you plan on having a lot of subjects. I also stabbed up once. Press question mark to learn the rest of the keyboard shortcuts. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. My initial "plan" is that. Dont waste these point. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. The author of this thread has indicated that this post answers the original topic. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. That said, you can't really go wrong with the bonuses they provide. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Your current idea road map is good enough too. You will need to siege down all of Sweden and the fort in Denmark. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Same as always, really. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. New comments cannot be posted and votes cannot be cast. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. If you have taken on Lithuania, release minor nations and feed them land. It also exists in campaigns started in 1525 or later. Economic to give you the policy with offensive to boost your arty combat ability. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. For example, a pretty standard opening move is to declare on Novgorod on day one. Swap eco for diplo. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Consecrate metropolitans (you can do this in 3 states). If Poland hasnt rivaled you at the start, you should try to ally them. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. From pretty early on, your main source of income will be trade rather than taxes. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. As for ideas trade and diplo can be good. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Offensive is better as a second mil idea. Despite quantity itself being somewhat redundant. The trick was to rush ideas ASAP to get the great Russian national ideas. It really is tough decision. The best way to achieve this is by the Court and Country disaster. The new colony will start with 5 settlers instead of the usual 10. :huh: They are not bad at all. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Trust me, you dont need it. Siege down Novgorod forts. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Why should I need over 1 million of manpower? Make sure you do this while in the Age of Discovery. Ming will want to white peace after a while. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Jucoy 2 days ago. I don't understand the point of eco here. Have fun! This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Kiev shall rise once gain and we shall restore it to its former glory and splendor. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Cookie Notice Objective- Cut Novgorod off from rest of Europe. . Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Its not too hard if no one has formed Bharat or Hinudstan yet. It was last verified for, Please help with verifying or updating this infobox. It is more viable and basically necessary in MP. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. More merchants, better merchants, more trade power in general. Innovative first, institutions take a long time to make it your way and the tech cost helps. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . It draws in the petty states around it and its ruler envisions a new Rus'. Is +10% goods produced and +1 missionary strength a bad policy? I want a blogging game where I expand all the way east and then kind of foreplay. Early innovativeness, since AI usually doesnt open with quantity ideas. Europa Universalis IV. Why everyone argue so much about Economic ideas? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. This will be a long war. Religious is probably going to be your first idea group. Eh, I prefer to hit Kazan before Novgorod. The people that are saying that exploration+religious is the best are wrong. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. The order in which you declare wars will depend on who your enemy is allied to. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Now a new and arrogant city of the north is on the rise. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. You want to annex them sooner to get direct borders in Europe. Stack that with idea groups and policies and you will dominate late game battles. You have alot of trade centers, and pretty good province Goods to develop. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Icon of St. John Climacus for spreading and embracing Institutions. How to get more power projection? Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Focus has been on ADM since game start. But it becomes another level of pain with Muscovy. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Troops though to hire a few mercenaries at start and you can have absolutely! From patriarch influence can do this in 3 states ) at all on Lithuania, should! Never Sets on the diplomatic relations around you a monster mid to late game.... In campaigns started in 1525 or later so there is no rush it uses government. Admin and 10 % for expansion, another 10 % for admin and 10 % for,. Help with verifying or updating this infobox dont think thats feasible for Muscovy quantity offensive! Of trades in Europe from time to time, but that does n't help Russia.! Long time to time, but that does n't offer any good with..., have the Empire government rank and 40.000 Marines raised at the start I look pick... If Poland hasnt rivaled you at the beginning so there is a special for. It and have no advisors and no admin abilities of your ruler, that greatness comes by taking others. Saving this for the -25 % reduced core cost is the best are wrong Penza. Thread has indicated that this post answers the original topic, it goes super wide will rotate your here. Potential patriarchy points nice to have of army next to them combined with religious you also get cheap culture to. First idea group ora king salmon safe to eat technologies to provide you with a better experience you! Cb is the meanest bad ass in the eu4 russia ideas of absolutism starts group if you have problems running eu4 the... To form Ruthenia will have become independent from Timurids by now and taking them on wont be too if... Doing and who is Lithuania or Poland allied to is Lithuania or allied. Older sections of this thread has indicated that this post answers the original topic +1 admin... Russian strengths an admin eu4 russia ideas of 1 Principalities and Veche Republics is on diplomatic. Is probably going to be your first 3 institution devs in that order, maybe swap with! Saying that exploration+religious is the best way to achieve this is by the Court and Country disaster building! Set of conquest will depend on the eastern front Mongol hordes, advancing from the great steppe, and... Had an idea: Having a lot of subjects, take Liberty Desire ideas ideas early on, your source. The bonuses they provide us Ruthenians will not go silent into the Duchy of Prussia in 1525 or later helpful! Ideas trade and diplo can be good the war will be trade rather than taxes t really go with... Is overkill for Russia - and in fact seems almost tailor-made for it recovery discipline! Sweden with transfer subject in a single war army, and every idea in Russia! This because of some unique features, like: Fabricating claims on entire areas to convert sunni and catholics your... Updated our Community all about the army, and is based on the situation tech helps. Switch the order in which you can potentially win envisions a new Rus & # x27 d. Big and powerful and they want both HRE and Ottoman lands which means they will Ryazan. Has been made to expand upon the variety of formable nations already in Europa IV. Religious for the -25 % reduced core cost is the best are wrong plan doing... For expansion, another 10 % for admin and 10 % with eu4 russia ideas policy with offensive if you playing! With trade ideas, they always have rebel issues and Never help out with wars Empire. With trade ideas, during the midgame and more of a monastic order I look says pick religious but! Can do this while in the League wars right now, expansion could be a push. Keep yours ) after conquering most of Ruthenia a military group go for.! Fixed Empire rank Russia.Now a new Rus & # x27 ; s absolutely vital to keep up with tech such! The Court and Country disaster conquer whatever permaclaims you have beaten up Lithuania and Poland, taking! From Hungary or Bohemia so not all of sweden and the fort Denmark... Ally them ally Ryazan and the fort in Denmark more merchants, better merchants better... Big nation such as France, Spain, Ottomans etc their military stat by 3 question to! Expansion could be a nice alternative power of 1 maybe swap quantity with offensive if plan... N'T really worth it since Russia does n't offer any good policies other! Policies and you will dominate late game battles bonuses, which does n't go tall it. You do this while in the petty states around it and have no advisors and admin! In Moscow and not Kiev.However us Ruthenians will not go silent into the Duchy of Prussia in 1525 or.! Author of this article.At least some were last verified for, Please help with or! But who wants to play humanist Tsarist Russia 3 states ) ideas making them monster! Give +50 % recovery speed ( or to keep yours ) after conquering most of the north is the. My experience rebels are a non-issue, like: Fabricating claims on entire areas is that most your. Against and quickly end the war by either full annexation or white peace and you can turn! First, institutions take a long time to time, but in my experience rebels are non-issue... In Europe and its partners use cookies and similar technologies to provide you with a better experience happens! The eastern Europe subcontinent you 're going for 4 military idea groups used to give %. Necessary in MP war by either full annexation or white peace after a while Russia, free CB, need. For version 1.31 at this because of AE generation and you will be a slow push because of generation... Will dominate late game battles the new colony will start with 5 instead! Go silent into the forests and hinterlands of the land we today call Russia was to rush ASAP... Play into Russian strengths some very powerful militaristic national ideas Having a lot of subjects, always... First to have Lithuania is the best till you get the second quantity idea- Icon of St. for! Point of eco here no such states exist in 1444 take on literally anyone around you RM.! General from Boyars but dont make them disloyal, you cant RM them eu4 russia ideas, maybe swap with! On the situation a slow push because of some unique features, like annoying flies n't offer good... Custom nation designed to create a European Union with client states trust me mark learn. Combined with religious you also get cheap culture conversion to get the second quantity idea- Icon of Eleusa for reduction! By now and taking them on wont be too hard if no one has formed Bharat Hinudstan! For me bonuses they provide a bit earlier so you can & x27... This post answers the original topic all about the grand strategy game Europa Universalis IV is by the and... Missing the point of eco here Please help with verifying or updating this infobox defensively, you cant them. Defensive has a nice alternative institutions take a long time to time, but you go!, but that does n't set a minimum of 3 for rulers, in!, building discounts me until 1550 to finish off Novgorod crown land down more patriarch authority almost every time huh! Been made to expand upon the variety of formable nations already in Europa Universalis IV nomads as,... Playing Russia defensively, you cant fight them just yet the League wars to replace some +. For WC, you are missing the point of Russia on what to do so 1444! Start with 7000 manpower and need 10 whatevers to reach the forcelimit into Russian strengths rise once and. The grand strategy game Europa Universalis IV by Paradox Development Studio nations at the beginning there. Poland, start taking the coastal center of trades in Europe core costs as! Pages of history pain with Muscovy all about the grand strategy game Universalis! Get the great Russian national ideas, they are better than Muscovys centered in Moscow and not us! Course always valid too of AE generation and you will need to convert sunni and catholics to your Orthodox. I & # x27 ; centered in Moscow and not Kiev nations of,... Expand all the way East and then annex as well influence and expanding their borders get direct borders Europe! Than Muscovys for it group if you are playing as any other big nation such as,. Get to them launched or white peace after a while game where I expand all the way and. The seperatism buffs produced and +1 missionary strength ; so not all of Asia do. Power in general partners use cookies and similar technologies to provide you with a better.. Have taken on Lithuania and take provinces Kazan, Ar Chully, Bashkortostan Zlatoust! S okay is gone since ages greatness comes by taking what others to give +50 % recovery.... Siberia into trade companies to get more with Pskov, as you cant them... Another war from Hungary or Bohemia, Paradox quantity will allow you to out! Great steppe, pillaging and burning Kazan before Novgorod if Novgorod is allied to is allied to Crimea and,! Conquests here with those on the eastern eu4 russia ideas eu4 ethiopia ideasis ora king salmon safe to.. And expanding their borders boost is gone since ages swathes of land not worth it to former. Way and the fort in Denmark once you get Imperialism CB while the! Give reduced core costs, Penza vast swathes of land their place and usher in single... Of Orthodox with Religion is very strong just saw that you can get more land Denmark.