Extra people to interact with, which can give you a bonus in the game. It was a perfect touch that really brought the game home for me. You can access all my other Betrayal posts HERE. Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. We just finished the campaign and I've got a few questions. we play the game and win (woohoo) and no rules come up for gates. If it reveals a branch with no stickers on it, simply choose again. While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. The other worlds open. Enter your email address to subscribe to this blog and receive notifications of new posts by email. However, it looks to me like they are all just flavor text and nothing changes for any of them. You can only Heirloom a maximum of 9 Items during the Campaign. Im going to try and minimize this for anyone just casually clicking this article by not naming the entries or including photos from the game in progress. The traitor wins again. One of the easiest ways to do this is to place a set of Runes face down on the table, and have a player choose one to turn face up. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. . However, this is until you add a specific card to the decks. The more mechanical Legacy elements didnt impact our play much. . One mission immediately starts with a haunt, for example. This can be for attack, defense, an Event card or a Haunt roll. Chapter Four: 1797 The Haunted Furniture. More attacks means that the foe can do more damage. Or could I make someone else reroll their dice? And how many time can a single dice be re-rolled? There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. With that said, our cooperative experience was a bit subpar: our haunt happened very early, which means that we didnt have much time to collect weapons beforehand. Betrayal Legacy is a cooperative, exploration game for 3-5 players which plays in about 90-120 minutes and is best with 4-5 players. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. We just chanted "helmmmm" this time, but discussed Baby Shark and Highway to Helm. She had to stop them and only needed to kill one thing to do it. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. First, players got to claim items for their family. Killing three people with the Crossbow. To be fair we knew something bad was going to happen to whoever used the Helm; that was obvious. Figure 5-2: The Deed to the House is an example of the very weak Legacy elements in this game. (At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). . You have been warned. We do, he does, and the good guys win for the first time ever. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). And Betrayal Legacywas just more of the same. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. Not a great second look for a co-op game. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. Certainly, theres a plotted story that theyre interacting with, but they can still look at the game and the board and see the changes they chose to make. - YouTube Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and. ButBetrayal Legacydidnt. Once youve completed the game youll have removed a number of cards from the decks as well as added many new ones. Anyway, how about you? Legacy: Were back to the core Legacy play being relatively shallow, though our cooperative play helps a few of the Legacy items get to the right people. To be fair this one wasnt revealed during the story so much as at the very end. As we discovered, this results indifferent cards being added to decks (for future play) depending on who won this particular game. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). But we didint feel like the Legacy added much to the original game, and if anything, it really underplayed and underused its Legacyelements. Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. Every one of these had three boxes. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. So, its more of a Legacy element than most of the ones weve seen before. We maximize our health tactically, and that lets us find the cure in the nick of time. I enjoyed the game, but havent gotten to a place where Im ready to buy a second copy and go back into that house. Sure, over the course of the game we see a few Legacy items, but they again never get to the right people. This site uses Akismet to reduce spam. Another starts with certain tiles of the board already discovered. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. We all knew it would be bad, but we all had different reactions to it. It will contain **Spoilers up to and including Game 2**. Jo. We killed an innocent cook! And please note that I'm not limiting the discussion to board games. There were two more interactive Legacy mechanics. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. So ourBetrayal Legacyplay ends here, alas. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. Read on! The example is playable. Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. So I know you can put your family crest on the helm for a reroll, but . There is a pair of linked actions: PREPARE, then SMASH, which you can use together to gather a bunch of mirror monsters together before destroying them but one player can do it all, eliminating the possibility of strategic cooperation between the players. Learn how your comment data is processed. How many stickers should each player have on the helm when you're finished with setup and actually start playing chapter 3? Every time you sit down to play Betrayal Legacy, you must create a new person in your family tree. 3y Castles Of Burgundy I like the idea of revisiting the baby shark chant. Ending: Entries 203-205 are all obviously the different endings to the campaign. It will contain **Spoilers up to and including Game 4**. Several of the weapons had a condition, when you kill someone with this weapon check a box. All of the characters from the original game began to speak. It was an amazing move. To preserve anyone's experience, this review will be spoiler-free. Im used to their being stuff under the insert in Legacy games. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. It wasnt a mechanic that existed in any of the other Betrayal versions Id seen, gave us a new place to explore, and really changed how we had to view some of the Haunts. We often found the original game too random, and we felt like the long turns and variable length games often resulted in some or all players never getting off their feet, and so not getting to really experience the adventurous elements of the game. (Spoiler: it wasnt.). There are 13 games remaining. So what do you think? You have been warned. If this card is drawn it starts haunt 0. The discovery is managed by a clever little mechanism where each of these peoples cultiness is defined by the sum of three hidden number chits. So somewhere after Haunt 6, something should have told us to open door 3 in the folio infernum and get access to, and start placing gate stickers? The Bloodied Room was a rarity that we really remembered every time it returned, but most of the ghosts and scares just faded away into a deck of ghosts and scares, thus denying us their Legacy. At the start of the Haunt in Game 4, the chosen player will have healed all their traits, and anyone else on that branch of the Helm will have healed 1 of their traits. So I removed some of the edges (and in the process made it round instead of hexagonal). Figure 1-1: Our second house sprawls more. boardgame geek. Tabletop and card game design. It was so fast and so brutal how the game and the Helm turned on us. You destroy the deed. No, we still dont know what this means, but were told the next Chapter will be Part II of the game. This game, we actually dont initiate the Haunt until the fourth omen symbol comes up, and that means that weve mapped out a large number of rooms. That stickered-over tile, The Chasm, is an entrance to the Otherworlds, which appear as 28 new cards that we add to our box. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. Then they started talking. Rules additions are a major element of Legacy games, and they can add a lot so well see what the next game brings. Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . . They not only name them, but also put stickers on them that will provide special benefits in future games but only if they actually draw the items, or are given them. You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull Be sure to record everything that happens, such as if you are that mission's traitor or if your character died and where they died. Press question mark to learn the rest of the keyboard shortcuts. The game once more degenerates into a big fight, but this time its us vs. him, instead of everyone for himself. It was tons of fun for me and my friends. In other words, its totally on us. Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. Sorry, your blog cannot share posts by email. Though the distribution of ghosts probably affected our play, it wasnt very overt. The second set of miniatures. Betrayal Legacy Hints & Tips - Game 1 - You can only Heirloom an Item at the moment you draw the card from the Item deck. Sorry, your blog cannot share posts by email. Legacy:On our third outing, were just not feeling the Legacy. But, as noted before, its minor. There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. Cookie Notice But it still feels a lot more one dimensional. We hadnt even come close to filling the thing and here we were getting betrayed by it. but Pelase, can someone tell us where we should have started seeing gates. After the final dice rolls we all stood and applauded, capable only of muttering "holy shit" to ourselves. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. Next game were going to see our stickers on the helm, were going to remember our usage of this item, and maybe feel like we overdid it. We never managed to get the third check on any of the other weapons. And then we get to the haunt and theres no traitor. Figure P-2: By design, the action was all outside. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. We gasped in disbelief when decisions had to be made or some new mechanic was revealed. Join our community! The instructions in the Rule book simply say draw a random Rune token . We do. Figure 6-2: Our last rules addition, the Otherworlds, were disappointing (and frustrating). This one is YOURS. Not only does the plot of Chapter One paint all of the other families as remembering the massacre of the Prologue, but we also roleplayed it, while the owner of the home, 30 years older, proclaimed her innocence. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. Maybe someday I will, but for now Ill let that particular ghost slumber. Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. This allows some strategic work, as some players are fighting, some are dragging, and some are magically moving. Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. I love that idea, which is why Ive been so enthusiastic writing about the categorysLegacy Play, Legacy Venn, Legacy Mechanics, and Legacy Emotions in past articles. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Lost travelers with too much to lose. In summary: fans of the originalBetrayalwill like theLegacyversion. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. This is one in a series of posts regarding the board game Betrayal Legacy. Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. The arrival of the Helm. Figure 4-2: We always remember the previous Omen cards, but the rest of the decks have almost no Legacy meaning to us. Co-op: We actually spend most of our time roleplaying rather than cooperating in the early part of the game, which is a fine alternative. Inhabitants I was actively trying to get that third check to read story and see the horror unleashed. We now need to discover which one is the cult leader (step i) before killing them (step ii). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That we talked about how none of us might be a witch, but also how thats exactly what the witch would say. We were scared of this. but we can't see it. Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. More Geek Sites RPGGeek VideoGameGeek Geek Events. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. I like the idea of revisiting the baby shark chant. Figure 2-2: These characters will remain with us (when we dont murder them). We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . But the mechanic that gave us the ability to walk through a hole in space to find new dimensions, items, and curses was a really great jump. And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. You can access all my other Betrayal posts HERE. We all win or lose as a group. Are you interested in playing Betrayal Legacy with your group? The insanely climactic finale wouldn't be believable had it been scripted. Post was not sent - check your email addresses! We had decided that this would be our last play ofBetrayal Legacyunless the Otherworlds was sufficiently innovative to revamp a gameplay that had gotten stale and never lived up to its Legacy potential. Every one of us is convinced its a trap but every one of us put a sticker on it this game, and it may well be why we beat the Haunt. My niece would still like to play through it and Im considering it still. Also that they let the first person to die know that there wasnt a witch just in case people were confused was so nice. This has been an interesting addition, and its ability is explained during the set up for Game 3. In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. What actually tells you to read entry 206? We had a situation where the traitor was In other words, wed wanted to see if the Otherworlds were interesting enough to get us to continue play, and if anything, they moved the game in the opposite direction. Betrayal Legacy Ending Questions (Spoilers included) One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. Folio infernum door 6 has the mystic elevator behind it. through ALL the events and items. This also feeds into another entry later on. You have been warned. Betrayal Legacy | Ep.4 | Chapter 3 | Board Game Playthrough | SPOILERS! It was such a great way to walk off. So place your sticker on a branch that doesnt already contain one of your colour. Browse . These are the ten things that really stuck with me when we finished. It wasn't very clear anywhere I could find. Then, once during each game, each player can add a sticker, at a time they choose, to reroll their dice, in the hopes of a more favourable outcome. Im not saying we didnt suspect what was going on in that first game. This immediately led us to an outcome-based Legacy that was more meaningful than the cards that weve been adding to the deck based on previous results:the Guest Room where our killing occurred got replaced with a Bloody Room. Honestly, its not the most interesting storyline, but the gameplay makes up for it. Oh, its slightly different combat, as you SMASH mirror creatures to make it easier to close the portal to the mirror dimension, but its just variants of the same themes. Looks like there might be a few puns in future chants. We just finished the campaign and I've got a few questions. So, the Otherworlds could have been the best of the best. . Its kind of intriguing, but not something we actually experienced in this game. But wed thought that the Legacy elements of the game would help it to rise above those elements, with a long-term campaign offering the opportunity to both offset randomness and to create the longer stories that we sometimes felt denied in the originalBetrayal. Youre in the house from the original game. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? Enter your email address to subscribe to this blog and receive notifications of new posts by email. We get to look at them one at a time. I will hide the exact purpose of it under a Spoiler tag, for those that want to start the game unknowing. Consult the Helm I still dont know what happened to any of them. This will create particular areas in our house that are haunted. Wed suddenly become the lost souls in the middle of the night seeking shelter. You could have one person say baby shark and then everyone else could answer with do do doodoo all in monotone like you did before. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. The history you tell is one you create. Balanced. Nobody owned the house anymore and the story reflected it. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. If you want to play through the story again, you'll need to buy an entirely new copy. Will Betrayal Legacy match our love of the classic horror? I did it with this one. Figure 2-3: Our family histories are another minor bit of Legacy. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. we looked through the purgatory deck, through the tomb. This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). Instead, most of the Legacy elements were confined to cards and tiles, which might or might not come up in future games, and which would likely be forgotten by the time they did. There we go. For the purposes of this review you should know that there will be spoilers. I am sure you will have noticed that it is full of empty spaces that are just the right shape to hold Crest stickers. This is great since new people playing your copy wont have anything major from the story spoiled for them if they decide to get the game later. Took almost 20 hours to print at 0.08 layer height and 5% infill, but any less would be an affront to the Helm. Geeking out so you dont have to, but ummm, you will anyways, right? Heres an admission: none of us were fans ofBetrayal at House on the Hillgoing into ourBetrayal Legacycampaign. This level of complexity is nice because it increases the possibilities for strategic play, allowing for some asymmetric cooperation. We didnt think it was going to happen in game 8. We even tried to figure out where to get more modern figures to replace them. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. 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